Independent game studio · Dallas, Texas

TommyDreams.Games

A childhood dream, finally in orbit. Small, fast, handmade games built on our own engine by someone who has spent a lifetime in IT, dev ops and code.

orbit stable
Pilot log

About

When I was a kid I grew up wanting to make video games.

I spent most of my life in the IT field, working at my local computer store, my high school, and volunteering with the local library's IT department while I was still attending high school. Throughout all of this I kept programming and learning new languages.

I spent a lot of my early adult life hanging out at game studios: Frozen Codebase in Green Bay, Wisconsin, and Human Head Studios in Madison, Wisconsin.

Eventually I'd get a job working for Steve Nix (id Software, Ritual Entertainment) at ForwardXP as the company's IT admin. Thankfully I was able to do much more there, working in dev ops and even contributing to programming on some of the best games.

Engine bay

Our engine

Smol_World

Our first proprietary 2D engine, designed for tile and sprite based experiences with very simple script. Because it's driven by SDL2, the results are extremely lightweight in file size.

  • Dimension2D
  • ScriptingVery simple
  • Runs onSDL2
Smol World editor
The Smol World editor: a map list, map properties, an NPC dialogue script editor with if/else branches, a tile palette and an event inspector
Flight record

Resume

Shipped titles

  • Spider-Man 2

    Shipped
  • Gorilla Tag

    Shipped
  • Arashi: Castles of Sin

    Shipped
  • Please, Don't Touch Anything

    Shipped
  • Dungeons & Dragons: Dark Alliance

    Shipped
Docking bay

Partners

None yet! Stay tuned.

The docking ports are open for the first studios, publishers and collaborators to come aboard.

Open channel

Contact us

Say hello.

Questions about our games, partnership ideas or press requests. Email us and Tommy will get back to you.

Email
tommy@tommydreams.games